Devlog #7: Progress


Simple opening credits, IF I have time I'll like to get a proper horror logo.


Writing:

Ok 3k words, not sure if I'll meet the 1hr playtime but i'll try lol.


Coding:

I managed to divide my code, to have better control over my work. I was feeling overwhelmed having everything in one single script, then I realized other devs have been splitting up their code. Here's what my files look like, I organized it by scenes in the story^^


I found an easier workflow to speed up my coding, which is to: dump everything in notepad++ and use the spellcheck plugin instead of google docs, then put it in Ren'Py.


I also learnt how jump commands work.  I created two types of menus for making choices: one where you can only choose one option out of two, and another where you can choose multiple options and the game remembers and hides the choices you have made.

  

Audio:

I found some sfx to use for my game from taira-komori it has a good range. I'm not quite sure how to record my own sounds but it's something I'll research more into for next time.

BUT the music is what I made myself! I hope to create an album of all the music I make, when I get around to finishing everything. I've been learning how to make chiptunes and FM synthesis, I'm still a beginner at it but feel very motivated to finish music pieces for this game.

 


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